Cool little game! Enjoyed playing this one. Loved the fight sequences and the combat system was smooth and enjoyable! I also really liked the animated sequences that happened just before a fight started! Great entry! :D
Hey! Thanks for checking out my entry! I enjoyed watching you play though it!
I want to apologize in advance for the armored skeleton guy. I think that he is harder than the actual boss. Part of the reason is because he sometimes does a second attack after the first one. He was supposed to give an indication (the red notification that the other skeletons do before they attack) but I completely forgot to put it in... Game jam game...
I recently rebalanced the game and put in some changes that make it easier. I slowed your movement and jump speed down, reduced the delay when you land after jumping, increased the attack distance, and most importantly, gave the player 3 HP :) It is much closer to what I was originally intending the game to be.
Also, that freaking armored skeleton is easier now with the attack indications and multiple HP.
No new content or anything, so you've seen all the game has to offer and I don't expect you to play through it again, but I did want to let you know that I appreciate the feedback and take it all into account! Thanks!
Thanks for the review and sorry it took so long to get back to you! A couple responses to comments you made during the stream:
It isn't Flash. It is Haxeflixel which is built on OpenFL, which is a port of the Flash API into Haxe. So that's probably why it feels very Flash-like :)
Some of the things you didn't like about the game (long delays after jumps, single hits, etc) came about because when I started it was going to be a slower paced, Dark Souls like game with more strategic fights, but somewhere in the middle it became more of a quick Ninja-Gaiden like game, so it was bad at both. Jam games, you know?
Anyway, I updated the game with many of the suggestions you and others made. The jump delay is cut drastically, the attack distance is larger, you move and roll much less quickly and you have three HP instead of just one. It makes for a much nicer experience.
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Cool little game! Enjoyed playing this one. Loved the fight sequences and the combat system was smooth and enjoyable! I also really liked the animated sequences that happened just before a fight started! Great entry! :D
Hey! Thanks for checking out my entry! I enjoyed watching you play though it!
I want to apologize in advance for the armored skeleton guy. I think that he is harder than the actual boss. Part of the reason is because he sometimes does a second attack after the first one. He was supposed to give an indication (the red notification that the other skeletons do before they attack) but I completely forgot to put it in... Game jam game...
I recently rebalanced the game and put in some changes that make it easier. I slowed your movement and jump speed down, reduced the delay when you land after jumping, increased the attack distance, and most importantly, gave the player 3 HP :) It is much closer to what I was originally intending the game to be.
Also, that freaking armored skeleton is easier now with the attack indications and multiple HP.
No new content or anything, so you've seen all the game has to offer and I don't expect you to play through it again, but I did want to let you know that I appreciate the feedback and take it all into account! Thanks!
Watch TV Game Jam feedback | !submit !queue from MrJoshuaMcLean on www.twitch.tv
Thanks for the review and sorry it took so long to get back to you! A couple responses to comments you made during the stream:
It isn't Flash. It is Haxeflixel which is built on OpenFL, which is a port of the Flash API into Haxe. So that's probably why it feels very Flash-like :)
Some of the things you didn't like about the game (long delays after jumps, single hits, etc) came about because when I started it was going to be a slower paced, Dark Souls like game with more strategic fights, but somewhere in the middle it became more of a quick Ninja-Gaiden like game, so it was bad at both. Jam games, you know?
Anyway, I updated the game with many of the suggestions you and others made. The jump delay is cut drastically, the attack distance is larger, you move and roll much less quickly and you have three HP instead of just one. It makes for a much nicer experience.
Thanks for the feedback!